![]() PvP in previous MMORPGs traditionally had two sides fighting each other, whether it be Guild v Guild, Order v Chaos or basic ‘Reds v Blues’. Albion had an Arthurian lore theme with such races as Britons, Highlanders and Saracen, Midgard had a Norse mythology themed races of Norsemen, Dwarves and Kobolds and Hibernian’s had Irish Celtic legends of Elves, Lurikeen and Sylvan. Each realm featured multiple unique races suited to the lore of each realm. His kingdom is split up into the three realms of Albion, Hibernia and Midgard, who are in a constant state of war with each other. This was possible because most of the game’s code was stored on Mythic’s servers (120 dual-processor Pentiums!) whilst the user’s client files focused more on powering graphics and texture loading.ĭAoC’s story is set in the Arthurian era after King Arthur’s death. ![]() DAoC was a 3D MMORPG along the lines of EverQuest, Asheron’s Call and Anarchy Online, however the graphics were a big step up for 2001. Dark Age of Camelot (DAoC) was released in October 2001, developed by Mythic Entertainment and published by Vivendi Universal Games. ![]()
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